Projects

Project: Architectural Visualization 


Doorwerth castle is an existing castle which I rebuilt in Autodesk Maya and rendered in Vray.
The goal of this project was to render a short movie featuring an existing building at a realistic quality.
Soon more images of the process will be uploaded to view the following aspects in more detail.

-Hand sculpted terrain and brick textures.
-100000 tree background forest.
-Procedural tree bark shaders with directional snow and moss.









Project: Crystal Tree


The crystal tree project is a short architectural visualization movie made by me and 4 other students.
Our goal was to realistically represent an existing building combined with a special treat, the tree with growing crystals.
My responsibilities included the following.

-Modeling and UVing the large room containing the tree.
-Modeling, UVing and placement of low- and high-res S4 PAR stage lights.
-Modeling, UVing and placement of various small props.
-Animating the growing crystals.










Project: High Temple


This world building project was built by 6 students using the Unreal Development Kit.
My contribution to the project was the level design stage and blocking it out (whiteboxing). 
When the rest of the team joined I continued modeling, sculpting, texturing of assets and world building. 







Project: Wyvern Rock, a mod for Skyrim


Work in progress
Wyvern rock is an individual world building project I am creating using the Elder Scrolls Creation Kit.
This mod uses existing, retextured and new assets to add a large player home to the game.
The castle features 25 decorated rooms, many intertwining corridors and secrets for the player to unveil.