Projects

2013 Project: Architectural Visualization 


Doorwerth castle is an existing castle which I rebuilt in Autodesk Maya and rendered in Vray.
The goal of this project was to render a short movie featuring an existing building at a realistic quality.
Soon more images of the process will be uploaded to view the following aspects in more detail.

-Hand sculpted terrain and brick textures.
-100000 tree background forest.
-Procedural tree bark shaders with directional snow and moss.






2012 Project: Crystal Tree


The crystal tree project is a short architectural visualization movie made by me and 4 other students.
Our goal was to realistically represent an existing building combined with a special treat, the tree with growing crystals.
My responsibilities included the following.

-Modeling and UVing the large room containing the tree.
-Modeling, UVing and placement of low- and high-res S4 PAR stage lights.
-Modeling, UVing and placement of various small props.
-Animating the growing crystals.








2011 Project: High Temple


This world building project was built by 6 students using the Unreal Development Kit.
My contribution to the project was the level design stage and blocking it out (whiteboxing). 
When the rest of the team joined I continued modeling, sculpting, texturing of assets and world building. 







2013 Project: Wyvern Rock, a mod for Skyrim


Wyvern rock is an individual world building project I created using the Elder Scrolls Creation Kit.
This mod uses existing, retextured and new assets to add a large player home to the game.
The castle features 25 decorated rooms, many intertwining corridors and secrets for the player to unveil.
The mod has over 60000 unique downloads on two different websites.