Project: ATUM, IGF Finalist
www.atumgame.com
This gamelab project competed as one of the eight student competition finalists of the Independent Games Festival at GDC 2013.
I was responsible for the 3D layer of the game, and made the textures, multiple models and the final room in Unity.
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Project: Realistic Render
Implementing 3D models in real world photographs. The separate passes were rendered in Vray and composited in Autodesk Composite.
Project: Carpenter
This cartoony character is modelled in Autodesk Maya, and painted in Photoshop CS5.Its head was inspired by a friend of mine, and the style is based on "The Settlers 7" by Ubisoft and Bluebyte
Project: Hexabot
Texturing done in Photoshop CS5Model by Neville Marcinkowski
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Project: Anatomy
Anatomy project featuring an assembled skeleton from supplied bones, all ligaments and muscles. Built using Nurbs.![]() | ![]() |