Project: ATUM, IGF Finalist
This gamelab project competed as one of the eight student competition finalists of the Independent Games Festival at GDC 2013.
I was responsible for the 3D layer of the game, and made the textures, multiple models and the final room in Unity.
Project: Realistic Render
Implementing 3D models in real world photographs. The separate passes were rendered in Vray and composited in Autodesk Composite.
Project: CarpenterThis cartoony character is modelled in Autodesk Maya, and painted in Photoshop CS5.
Its head was inspired by a friend of mine, and the style is based on "The Settlers 7" by Ubisoft and Bluebyte
Project: HexabotTexturing done in Photoshop CS5
Model by Neville Marcinkowski